Info and tips on how to use VR & V-Tubing avatars made by me
squeak
Thank you for getting one of my avatars!
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=== User Editing === section.Subdivision Surface modifier. Be sure to check the Use Custom Normals option under the advanced settings for that modifier. You may also want to remove all of the projected floof. These are parts which projected the UV map and normals from the main body and look ugly after subdivision. Usually they are selected by a vertex-group called something like Project Floof or Hip and Shoulder Floof..unitypackageThe setup scene is located under Assets/**AVATAR NAME**/Setup VRChat/Scenes
Adapt and upload an avatar with the VRC SDK and have fun!
.unitypackageThe setup scene is located under Assets/**AVATAR NAME**/Setup ChilloutVR/Scenes
Adapt and upload an avatar with the CVR SDK and have fun!
.unitypackageThe setup scene is located under Assets/**AVATAR NAME**/Setup VRM/Scenes
Export through UniVRM. Be sure to check the ‘Reduce Blendshape’ option
Use these export settings:

Read/Write Enabled and Legacy Blend Shape Normals is ticked.

Rig tab set the Animation Type to Humanoid.Avatar Definition you can either reuse one from the original Avatar, or if you modified the Rig, you must configure a new one. (To do so set the Animation Type to None, apply, and then set it again to Humanoid. Yes, Unity is stupid.)

Avatar Definition is configured the following way:
Chest, ensure it is mapped.Toes.L|R as the Unity Foot.Toes.Jaw. (Under Head)
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- Mars
Cheers!